Article

How to build an app: a step-by-step guide for non-technical founders

The seven steps from an idea to an app on the App Store and Google Play, written for business owners in Saudi Arabia, the UAE and the Gulf who have never built software.

By Talha Manzoor · HTH Developers · 21 October 2026

Short answer

You don’t need to code to build an app. Write down who will use it and the one main task they do, turn that into a short brief, get simple screen designs, then have a developer build and test a first version (MVP) for iOS and Android. You publish it under your own Apple and Google developer accounts, watch how people use it, and improve it in small releases.

Step by step

  1. Describe the user and the main task. Write one sentence: who uses the app and what they do in it, for example ‘customers in Riyadh book a car wash at home’. This single task becomes your first version.
  2. Write a short brief. List the screens you imagine, the user types (customer, staff, admin), how people pay or log in, and which languages you need. One or two pages is enough.
  3. Get simple designs. A designer or developer turns the brief into screen designs you can click through. Changing a design is far cheaper than changing finished code.
  4. Choose who builds it. Compare a freelancer, an agency or a software house. Ask for similar apps they have shipped, who will do the work, and how often you will see progress.
  5. Build and test a first version. The developer builds the main flow for iOS and Android, usually with weekly demos. You test it on your own phone before anything goes public.
  6. Publish on the App Store and Google Play. Open your own Apple Developer and Google Play developer accounts in your company’s name, then the app is submitted for review under them.
  7. Measure and improve. Watch what real users do, fix problems first, then add features in small releases instead of one big update.

Start with one task, not a list of features

Most first apps fail because they try to do everything. Pick the one thing your customer must be able to do, such as book, order, pay or track, and make that work perfectly. Everything else can wait for the second release.

What a good brief contains

  • Who the users are: customers, drivers, staff, admins.
  • The main screens for each user, in the order they see them.
  • How people log in and pay.
  • Languages, usually Arabic and English in the Gulf.
  • Systems the app must talk to, such as your website, ERP or delivery partner.

You can write this in Arabic or English. A short brief gives you comparable quotes from different developers.

Choosing a developer

Ask to see apps they have actually published, and download them. Ask who will write the code, what happens if that person leaves, and how you will see progress each week. A small paid first milestone shows quality better than any proposal.

Working with a remote team

Many Gulf companies work with developers in Pakistan or other countries. It works well when hours overlap, the scope is written down, and you own every account. Lahore is one hour ahead of the UAE and two hours ahead of Saudi Arabia, so most of the working day is shared.

After launch

An app needs updates as iOS and Android change, plus hosting, monitoring and support. Plan a small monthly budget for this from the start.

Common questions

Do I need to know programming?

No. You need to know your customers and your business process. The developer turns that into software; your job is to make decisions and test.

Should I build for iPhone or Android first?

With React Native you usually build both at once from one codebase, so you don’t have to choose.

Can the app be in Arabic and English?

Yes. Plan both languages from the start, including right-to-left screens, so you don’t pay to redesign later.

Who owns the app?

You should. Keep the store accounts, the code repository and the cloud accounts in your company’s name and give developers access, not ownership.

Further reading

Sources checked on 21 October 2026. This is planning advice, not results from a client project.